> Principles of UI, A Thread: > 1. natural mapping > 2. visibility of system state > 3. discoverability > 4. constraints and affordances > 5. habits and spatial memory > 6. locus of attention > 7. no modes > 8. fast feedback > 9. do not cause harm to a user's data or through inaction allow user data to come to harm > 10. prefer undo to confirmation boxes. For actions that can't be undone, force a "cooling off" period of at least 30 seconds. > 11. measure using Fitt's, Hick's, GOMS, etc. but always test with real users.